Sucker for Love Field Guide

SOURCE-LED GUIDE · LAST UPDATED SEPTEMBER 11, 2026

Sucker for Love Date to Die For endings

Date to Die For endings branch at chapter-specific survival and healing decisions. Chapter 1’s key split occurs when Buck attacks: opening the door, waiting without healing Nanni, or healing her leads toward bad, good or true outcomes.

Verification boundary: Gameplay facts were last reviewed against cited sources on September 6, 2026. Community-discovered routes are labelled and may change after patches.

What is the Chapter 1 split?

Game Truth’s walkthrough identifies the Buck attack as the main branch: open the door for the bad outcome, wait and do not heal Nanni for a good outcome, or heal Nanni for the true route and escape cutscene. Save immediately before this choice.

A safe route-recording method

When to saveWhat to noteWhy it helps
Chapter startChapter number and current keepsakesLets you revisit an early branch without losing later progress.
Before a dangerous doorWhether you met a cultist and the last ritual roomSeparates navigation mistakes from story-choice outcomes.
Before Buck / NanniDoor choice and healing choicePreserves the documented bad, good and true Chapter 1 branches.
Before a chapter-ending ritualCurrent keepsakes, rescued characters and route goalMakes later outcome checks reproducible instead of relying on memory.

Date to Die For is a four-chapter game with choice-driven endings, so a single early choice should not be presented as the entire ending guide. Record the state of each chapter and treat later route requirements as chapter-specific.

How do later chapters change?

Later chapters add house navigation, keepsakes, cultist encounters and additional ending paths. Destructoid documents separate route sets for Chapters 1 and 2, while full walkthroughs cover all chapters and achievements. Do not assume a Chapter 1 healing choice alone determines the entire game.

If an ending is not the one you expected

  1. Reload the save immediately before the choice or final ritual rather than a much earlier chapter save.
  2. Confirm whether the branch was a story decision, a ritual requirement, or a keepsake/survival condition.
  3. Change one factor and finish the chapter again; this makes the result useful evidence for the next branch.
  4. Keep Chapter 1, Chapter 2 and later-game advice separate. A guide that does not name its chapter is not enough to trust for a completion run.

Completion advice

  • Use jump-scare protection if door checks make navigation difficult.
  • Open doors slowly to identify cultists.
  • Follow the room star and ritual book.
  • Keep saves before Buck attacks and before healing decisions.
  • Track keepsakes for later true-route outcomes.

Frequently asked questions

What are the Chapter 1 outcomes?

The documented split is bad by opening for Buck, good by waiting without healing Nanni, and true by healing her.

Is Date to Die For the same game as First Date?

No. It has a different protagonist, house-navigation structure and achievement set.

Can jump-scare protection help?

Yes. The settings option can reduce stressful surprise encounters while preserving route progress.

Sources and verification

Official sources are preferred. Community findings are included only when they match official achievements, independent coverage, or multiple player reports.